I should have known

Once you got what you wanted…I’d never hear from you again. I shouldn’t be upset but I am. It breaks my heart. This is not at all how I wanted things to work out. All I can do now is make the best of it and move on. It feels the same as when you were locked up….misery

The Virtual Genius of Oculus Rift

I don’t usually post things of this nature but this has me so enthralled. Too cool!

TIME

To understand why Oculus Rift matters, it helps to know who John Carmack is. You already know his work, even if you don’t know his name: Carmack is the programmer who in the early 1990s cracked the problem of how to write a video game that takes place in three-dimensional space. He’s the reason that when you play a state-of-the-art game, you’re not leaping from platform to platform or wandering through a two-dimensional dungeon, you’re running and jumping around in proper space-time, all six axes in play, backward and forward, side to side, up and down. He’s responsible for Quake, the first true 3-D game, which begat Halo and Call of Duty and all the rest of it. Carmack did for computer games what Masaccio did for painting: he turned a plane into a space.

As such, he’s the principal architect of a medium that has generated literally billions of…

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